Day #6


It was Day #6 now,

It was time to work on the second level 

So I opened my trusty Paint3D and started making some concept art.

I decided to make a wheel of gravity which controls the gravity of the level, So hitting it with orbs will reverse its flow, thus reversing the direction of gravity. It was a bit abstract I thought it made sense

I also decided to make it a full on puzzle level without any enemies I finally made some concept art which I thought looked pretty cool

Now It was blender time!

I made the model for the spikes and the wheel and imported them into Unity.

I decided to give them a checkerboard texture as it looked cool and kinda creepy.

Now the tough part, The gravity inversion

I thought it would be very hard but turns out, you can change gravity in unity with just one line of code

Using the Physics.Gravity property, I could easily change its direction.

With that done, I thought I would work on the graphics a bit.

I added Post Processing, some ambient particles and some fog which made the game look bearable 

I also added a death animation when the player touches an enemy 

So overall pretty productive day, hopefully nothing goes wrong 

Work Accomplished : 

  • Level 2 Concept Art
  • Level 2 in Unity
  • Player Death
  • Level 1 glow up

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