Day #4


It was Day #4 now,

It was time to make some gameplay! 

I opened up Unity.. and then closed Unity .

I wasn't feeling very motivated for the gameplay so I decided to animate the enemies instead

It was my first time animating non-humanoid characters so I had to look up some references  

After 2 hours of pain and suffering, I finally managed to animate these enemies

I was in flow with animating, so I decided to animate the player jump as well, even though I had not implemented jumping yet

So that was exactly what I did next, I opened unity and made a jumping system.

I used animation events to sync the animation with the actual jumping.

 I went for a master Yoda style character as when he walks, he uses a staff to walk like an old man

But when he jumps, he goes full jedi master mode and performs a front flip. I think it gives the character more personality and a little goofiness which is always nice

Then it was time for the enemy AI.

I made it so the enemies detect ground at their feet and automatically turn back if they don't detect any ground.

I was ultimately pretty satisfied with the result and also the progress I had done on that day.

Work Accomplished : 

  • Enemy Animations
  • Player Jumping
  • Enemy AI

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