Day #5


It was Day #5 now,

It was time to make some levels

Now I may specify , I SUCK AT LEVEL DESIGN

My level design philosophy is to place level blocks in at random  in the scene until it somewhat resembles a level

And thats exactly what I did ! 

So after hours of playtesting I made a level (kinda as I only blocked the level)

I also decided to add a pause menu to the game So I could restart without dying  

Now I felt the game needed more content, I had always wanted to make a game with dynamic gravity. 

So I decided thats what I will do for the next level 

How will I do it ?

How will make it fit the theme?

How will it look?

Well those were the questions for the next day...

Work Accomplished : 

  • Level 1 blocking 
  • Pause Menu
  • Level 2 Concept

Get Adventures of Granzard

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